Apollo

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The Apollo is the 11th Ship available from the Civilian Conglomerate, and the 1st Corvette from the faction. Being a light corvette, it is more mobile than other corvettes, however it is also significantly less armored. It is well armed for a ship its size, but is actually a modified Hermes, which is a shuttle class ship.

Ingame Description: A light combat corvette. Sharing the same hull design as its brother The Hermes, this light corvette class ship handles and performs closer to a gun ship than other corvettes. Primary weapon: Four Civilian Medium Turret These guns have a a muzzle velocity of (placeholder). Each shot does (placeholder) damage, and is able to fire fire bursts per turret before running empty. Secondary weapon: Energy Barrier Generates an nearly impenetrable Energy Barrier in front of the craft. Only rail based weaponry moves fast enough to travel through the barrier.

Unmanned Turrets: Two Quad Launcher & One Civilian High Capacity Turret

Each Quad Launcher fires a volley of four seeking missiles every 25 seconds, each one dealing (placeholder) damage. The Civilian High Capacity Turret functions as a standard turret attempting to fire on the targeted ship, but will fire on other ships if it is unable to fire on the targeted ship.

Usage and tactics
The Apollo, while a corvette, is incredibly nimble for a ship of its size, controlling more like a heavy gunship. The primary weapon on the ship have a small magazine, but reloads very quickly and has a large damage output. The secondary weapon is a frontal Energy Barrier, which drains quickly, but can absorb all non-rail based damage. This means that the Apollo is great for dodging in and out of fire, briefly erecting its barrier to absorb incoming damage. The missile and gun turret increases damage output and is useful against smaller ships.

Trivia

 * wip