Arsonist

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Ingame Description: "A heavy fighter.

''Constructed in a similar way as the Duelist. Armed with a plasma lance and equipped with a bottom mounted turret to provide some much needed defense.''

''The plasma lance does higher damage against larger ship and station hulls, making the Arsonist a capable bomber. A secondary fire function releases a constant stream of plasma which can linger on ship's hulls, doing damage over time.''

''To those who can get over the look and speed... MU ships are popular as they have proven performance in both the rebellion and the conflict with the Outsiders.''

Secondary weapon: Plasma stream.

''Fires a constant steam of plasma that will stick and burn whatever it comes in contact with. Due to the size of the plasma steam it is also effective versus hard to hit targets, like mines. Don't call it a flame thrower unless you are looking for an argument.''"

Usage and tactics
The Plasma lance primary weapon of the Arsonist is a projectile based that damage scales proportionally to the class of the target. Being greatly more efficient vs larger vessels in general. It's projectile based nature and slow fire rate makes it ill suited in dogfighting however.

While the plasma stream is very powerful for a ship of a fighter class to have, it's range is pitiful. It's applied Damage over Time effect triggers with only a small amount of hits however which makes it generally worthwhile vs a large amount of enemies. It's generally better to use the plasma lance vs larger targets. Managing to hit light and even medium fighters with the stream for even small amounts leads to significant guaranteed damage.

As will all MU ships, their performance increases greatly with defensive upgrades and rapid repair/armor boost abilities.

Unlike most fighters, the arsonist benefits greatly from projectile acceleration upgrades.

List of upgrades

 * wip

Trivia

 * The arsonist, as well as the Duelist and the Raider were present in the original Void Destroyer.