Kind

The Kind is a faction found on the fringes of the sector. They are considered as criminals in the eyes of the TSF. Kind consist of Stubs that were "freed" and now decide what they want to do on their own.

In game description: "The Kind is a faction composed of Stubs.

''After the MU and Outsider wars, a fleet of Stub ships waiting for instructions that never came, decided to find a base instead of rotting in their ships. While this in itself is surprising, what's even more surprising is that a base was found and settled. A new faction was formed, calling itself the Kind.''

''There are quite a lot of issues and questions with the above story. How could a Stub 'decide' anything beyond its orders? What are the odds of finding an abandoned base? Some form of help and guidance is assumed.''

''Questions aside, there's even more problems with the Kind's existence, they refuse to submit to the TSF authority making them a pirate group, cut off from lawful society their choices are limited to the illegal by default. Overall the TSF have adapted a 'wait and see' approach, speculating that the members of the Kind will simply die out.''

A strange thing in this world indeed, any Stub is welcome here, possibly the only place of its kind."

Overview
Lore-wise, this faction is made up stubs which mysteriously gained consciousness and decided to form up as a faction. They have a single base (which is Sanctuary) and they often patrol Hope's Abandon. They act hostile towards ships of all other factions, except for the players. Their ships are either old ships that have been used since MU rebellion, clumsy modifications of those, or completely new rather powerful ships. Majority of the ships use chain guns, but newer additions use much more technological advanced weapons such as beams and rail guns. All of these factors make it a rather hidden underdog faction.

Bases

 * Sanctuary

Asteroid Fields

 * Hope's Abandon

Ships

 * Interceptor
 * Hound
 * HoundMK2
 * Bullfrog
 * Dropper
 * LiquidatorG
 * Liquidator
 * Ronin

Trivia

 * It is the only faction that has 100% faction score with the player from the start.
 * This faction has only one base at the start of the game.
 * Main story line quests are heavily involved with this faction.
 * Even if you will reach faction score 0% with them, they will not KOS you.
 * It's only base lays extremely far away from majority of other bases.
 * They and player have unique, stub related, messages in conversations. (example: if attacked when they are neutral you have a chance to receive "Dont attack kin!" message, etc)